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Current Job Openings at Deck13

 

Would you like to join our team? Below you can find our open positions.  If this is you, we’ll be most happy to receive your CV and work samples. Attachments should not exceed 4MB in total. Click on a position to get further information and to apply.

Open Positions

GRAPHICS PROGRAMMER

GRAPHICS PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Help define the looks of our next games
  • Make sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Perforce, Strong 3D Math
GAMEPLAY PROGRAMMER

GAMEPLAY PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • A gamer: you know that one key to designing great games is playing games. A lot. You love it.
  • An experienced hands-on developer: you like to test and improve on your own work, showing a high level of ownership and responsibility
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize
  • A team player: You are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit

 

You will:

  • Become part of the tech team working on/with our in-house game engine
  • Work closely with designers to improve and optimize their workflows and results
  • Dig deep into the codebase of our tech to improve existing systems
  • Create gameplay related tools complementing our in-house game engine
  • Help designing and implementing new gameplay features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN
GRAPHICS PROGRAMMER (XBOX)

GRAPHICS PROGRAMMER (XBOX) (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Taking ownership over the Xbox rendering backend while making sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Strong 3D Math
GRAPHICS PROGRAMMER (PLAYSTATION)

GRAPHICS PROGRAMMER (PLAYSTATION) (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Help define the looks of our next games
  • Make sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Perforce, Strong 3D Math
TOOLS & SUPPORT PROGRAMMER

TOOLS & SUPPORT PROGRAMMER (M/F/D)

Start date: immediately

You are:

  •  Adaptable: You are able to rapidly change direction when priorities shift, staying focused on the most relevant project and evolving to get it done
  • A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize
  • A team player: You are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit

You will:

  • Become part of the tech team working on our in-house game engine
  • Enhance and maintain our game editor FledgEd
  • Work closely with artists and designers to improve and optimize their workflows
  • Create tools complementing our in-house game engine
  • Maintain and improve our existing build process and CIS
  • Create, test and deploy builds
  • Identify and solve problems in the build

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, TeamCity
GENERALIST/ENGINE PROGRAMMER

GENERALIST/ENGINE PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over
    Experienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Educated: your Bachelors or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Become an integral part of our small core tech team
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, Strong 3D Math
GAME DESIGNER FOR COMBAT

GAME DESIGNER FOR COMBAT (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • A hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work 
  • Action and combat-driven – you can create and improve compelling combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a full member of our gameplay and game design team
  • Become a subject matter expert in the area of enemy design and combat feel
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 2+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
LEAD GAME DESIGNER FOR COMBAT

LEAD GAME DESIGNER FOR COMBAT (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • An experienced hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Action and combat-driven – you are a subject matter expert in the area of enemy design and combat feel
  • Leading the way – you can guide and improve combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands

You will:

  • Become a leading member of our gameplay and game design team
  • Drive and organize the design, implementation, tuning, and polish of combat encounters and features
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 5+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
SYSTEMS DESIGNER

SYSTEMS DESIGNER (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • An experienced hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • A born communicator and collaborator – You love working with others towards a shared goal, whether with programmers, artists, producers, or fellow designers
  • Action and combat-driven – you are a subject matter expert in the area of enemy design and combat systems

You will:

  • Become a member of our design team
  • Communicate and drive the design, implementation, tuning, and polish of combat systems and features
  • Inspire when working closely with members of different departments (art, production, and engineering)

Your specs:

  • 3+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Experience in complex scripting is a plus
SENIOR GAME DESIGNER FOR COMBAT

SENIOR GAME DESIGNER FOR COMBAT (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • An experienced hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Action and combat-driven – you are a subject matter expert in the area of enemy design and combat feel
  • Leading the way – you can guide and improve combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a senior member of our gameplay and game design team
  • Drive and organize the design, implementation, tuning, and polish of combat encounters and features
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 5+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
3D ENVIRONMENT ARTIST

3D ENVIRONMENT ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • Capable in technical aspects of games
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team
  • Design and create environment assets for console and PC
  • Support outsourcing production
  • Design and create location areas and complete levels
  • Work closely with members of different departments (art, animation, level design and tech)

Your specs:

  • Professional experience in 3D environment modeling
  • Having worked on published console or PC title
  • Experience regarding 2D sketches
  • Experienced in Autodesk Maya
  • Have excellent reference material regarding 3D modeling and texturing for games
  • Optional: Degree in art / design studies
COMBAT DIRECTOR

Combat Director (M/F/D)

Start date: immediately

You are:

  • A quarterback: Ensure our team’s success with inspiration and by pushing the boundaries of combat in our games 
  • A team player: while you’re a great self-manager, your natural verve makes you thrive as part of a team
  • An Action RPG lover: while love playing nearly every game in the genre, you understand from a player perspective what’s important for a game in a competitive market

You will:

  • As director in charge of our combat group you will define and communicate the vision of combat in our games
  • Supervise the design and implementation of an outstanding combat experiences
  • Manage, motivate and mentor the team
  • Ensure, that targets and deadlines are met 

Your specs:

  • A minimum of five years professional experience in a leading position within a development studio
  • Excellent organizational, communication and interpersonal skills
  • Proficient in spoken and written English
  • Experience in using game editors and writing scripts to handle gameplay systems and enemy setups including basic AI behaviors is a plus
GENERAL APPLICATION

GENERAL APPLICATION

No open vacancy that matches your skills? Send us your unsolicited application! If you’re a freelancer please also use this form.

Need some help?

Sarah Wrensch

Sarah Wrensch

HR Management

Please use the links in the job listings to apply.

Any Questions?

Feel free to contact us directly via

 

069 / 59 79 79 31

Bachelor/Master thesis

For Students.

Bachelor/Master thesis in the programming department

Bachelor/Master thesis in the programming department (M/F/D)

Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over
    Experienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Work on a system/feature for your thesis that has a very good chance to make it into our next game
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, Strong 3D Math

Internships

For internships please note: We can only assign internships to students AND if the internship is required by the students university (minimum mandatory time period 18 weeks). Please provide us with the exact period of time and information that it is required by your university (Praktikumsordnung).

INTERNSHIP QA
 

INTERNSHIP QA (M/F/D)

Start date: currently not available – please be patient with submitting your application. The start date will be settled internally soon.

Requirements:

  • Critical approach on games
  • Experience with handling PCs
  • Ability to work precisely and according to plan
  • Commitment and enthusiasm
  • Persistence and endurance
  • Demonstrate ownership and responsibility
INTERNSHIP PUBLISHING
 

INTERNSHIP PUBLISHING (M/F/D)

 

Start date: currently not available – please be patient with submitting your application. The start date will be settled internally soon.

Requirements:

  • A deeper understanding of the quality aspects and mechanics of computer games
  • Understanding of the PC and console market
  • Demonstration of ownership and responsibility
  • Experience with social media marketing is a plus
  • Knowledge of different game genres is a plus

Deck13 Logo

Deck13 Interactive GmbH
Gervinusstraße 18-22
60322 Frankfurt am Main
Phone: 069 / 716 716 60
E-Mail: info[at]deck13.com