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Current Job Openings at Deck13

 

Would you like to join our team? Below you can find our open positions.  If this is you, we’ll be most happy to receive your CV and work samples. Attachments should not exceed 4MB in total. Click on a position to get further information and to apply.

Open Positions

PRODUCER

PRODUCER (M/F/D)

Start date: immediately

You are:

  • A fortune-teller: using your project management magic you’re always one step ahead and support the team during our journey.
  • A team player: while you’re a great self-manager, your natural verve makes you thrive as part of a team.
  • A problem solver: you take deep pride in the work of the Deck13 team, view each new problem as an opportunity for success and work toward prioritizing and breaking down the steps to solutions.
  • An Icebreaker: you provide meaningful and constructive criticism and remain cool, calm and collected in crisis.
  • A gamer: you love games and take play seriously, and that’ll help you make player-focused decisions every day.

You will:

  • Be part of the Deck13 production team.
  • Channel and support communication between departments and our external partners. This includes the hosting of meetings, establishing of workflows and change management processes.
  • Create the detailed planning of milestones and sprints.
  • Create, control and manage tasks in order to ensure timely milestone deliveries.
  • Communicate and visualize the project goals and status to the team.

Your specs:

  • 3+ years professional experience in the field of game production, with an emphasis on task planning and controlling.
  • Proficient in spoken and written English.
  • Experience in development and release of premium games for Microsoft Xbox One, Sony Playstation 4 and PC.
  • Knowledge in usage and administration of issue tracking tools, e.g. Atlassian Jira.
  • Understanding of agile development methods are a plus.

 

 

OUTSOURCING PRODUCER

OUTSOURCING PRODUCER (M/F/D)

Start date: immediately

You are:

  • A team player: while you’re a great self-manager, your natural verve makes you thrive as part of a team.
  • A problem solver: you take deep pride in the work of the Deck13 team, view each new problem as an opportunity for success and work toward prioritizing and breaking down the steps to solutions.
  • A service provider: you establish close communication between our international outsourcing partners and make them share our project goals. 
  • An icebreaker: you provide meaningful and constructive criticism and remain cool, calm and collected in crisis.
  • A gamer: you love games. This will guide you making player-focused decisions every day.

You will:

  • Be part of the Deck13 production team.
  • Create, control and manage the detailed planning of externally developed content during milestones and sprints.
  • Channel and support communication between departments and our outsourcing partners.
  • Ensure a timely production and delivery of outsourced assets.
  • Communicate and visualize the project goals and status to the team.

Your specs:

  • 4+ years professional experience in the field of game production, with an emphasis on external asset production.
  • Proficient in spoken and written English.
  • Experience in development and release of premium games for Microsoft Xbox One, Sony Playstation 4 and PC.
  • Knowledge in usage and administration of issue tracking tools, e.g. Atlassian Jira.
SENIOR PRODUCER

SENIOR PRODUCER (M/F/D)

Start date: immediately

You are:

  • A problem solver: you take deep pride in the work of the Deck13 team, view each new problem as an opportunity for success and work toward prioritizing and breaking down the steps to solutions.
  • A team player: while you’re a great self-manager, your natural verve makes you thrive as part of a team.
  • A fortune-teller: using your project management magic you’re always one step ahead and support the team during our journey.
  • An Icebreaker: you provide meaningful and constructive criticism and remain cool, calm and collected in crisis.
  • A gamer: you love games. This will guide you making player-focused decisions every day.

You will:

  • Be part of the Deck13 production team.
  • Channel and support communication between departments and our external partners. This includes the hosting of meetings, establishing of workflows and change management processes.
  • Create the detailed planning of milestones and sprints.
  • Create, control and manage tasks in order to ensure timely milestone deliveries.
  • Communicate and visualize the project goals and status to the team.

Your specs:

  • 4+ years professional experience in the field of game production, with an emphasis on task planning and controlling.
  • Proficient in spoken and written English.
  • Experience in development and release of premium games for Microsoft Xbox One, Sony Playstation 4 and PC.
  • Knowledge in usage and administration of issue tracking tools, e.g. Atlassian Jira.
  • Understanding of agile development methods are a plus.
GRAPHICS PROGRAMMER

GRAPHICS PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Help define the looks of our next games
  • Make sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Perforce, Strong 3D Math
GRAPHICS PROGRAMMER (XBOX)

GRAPHICS PROGRAMMER (XBOX) (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Taking ownership over the Xbox rendering backend while making sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Strong 3D Math
GRAPHICS PROGRAMMER (PLAYSTATION)

GRAPHICS PROGRAMMER (PLAYSTATION) (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Help define the looks of our next games
  • Make sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Perforce, Strong 3D Math
TOOLS & SUPPORT PROGRAMMER

TOOLS & SUPPORT PROGRAMMER (M/F/D)

Start date: immediately

You are:

  •  Adaptable: You are able to rapidly change direction when priorities shift, staying focused on the most relevant project and evolving to get it done
  • A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize
  • A team player: You are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit

You will:

  • Become part of the tech team working on our in-house game engine
  • Enhance and maintain our game editor FledgEd
  • Work closely with artists and designers to improve and optimize their workflows
  • Create tools complementing our in-house game engine
  • Maintain and improve our existing build process and CIS
  • Create, test and deploy builds
  • Identify and solve problems in the build

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, TeamCity
GENERALIST/ENGINE PROGRAMMER

GENERALIST/ENGINE PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over
    Experienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Educated: your Bachelors or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Become an integral part of our small core tech team
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, Strong 3D Math
JUNIOR ANIMATOR

JUNIOR ANIMATOR (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for motion, art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our animation team
  • Design and create animations for complex character and creature rigs
  • Design and create stunning animations and cutscenes for console and PC
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Profound experience in a major 3d animation package
  • Experiences regarding all technical aspects, like rigging, skinning, game engine integration
  • Having worked on published console or PC titles is a strong plus
  • Have meaningful reference material regarding both mocap & keyframe animation for games
  • Experience with 3ds Max & CAT is a strong plus
  • Experience with physics simulation is a plus
  • Experienced in animations for combat is a plus
ANIMATOR

ANIMATOR (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • An experienced  creative and talented artist with a very good eye for motion, art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our animation team
  • Design and create animations for complex character and creature rigs
  • Design and create stunning animations and cutscenes for console and PC
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in a major 3d animation package
  • Experiences regarding all technical aspects, like rigging, skinning and simulations
  • Having worked on published console or PC titles
  • Have excellent reference material regarding both mocap & keyframe animation for games
  • Experience with 3ds Max & CAT 
  • Experience with physics simulation 
  • Experienced in animations for combat
JUNIOR GAME DESIGNER FOR COMBAT

JUNIOR GAME DESIGNER FOR COMBAT (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • A hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work 
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a full member of our gameplay and game design team
  • Become a subject matter expert in the area of enemy design and combat feel
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
GAME DESIGNER

GAME DESIGNER (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • A hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work 
  • Action and combat-driven – you can create and improve compelling combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a full member of our gameplay and game design team
  • Become a subject matter expert in the area of enemy design and combat feel
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 2+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
SENIOR GAME DESIGNER FOR COMBAT

SENIOR GAME DESIGNER FOR COMBAT (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • An experienced hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Action and combat-driven – you are a subject matter expert in the area of enemy design and combat feel
  • Leading the way – you can guide and improve combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a senior member of our gameplay and game design team
  • Drive and organize the design, implementation, tuning, and polish of combat encounters and features
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 5+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
GENERAL APPLICATION

GENERAL APPLICATION

No open vacancy that matches your skills? Send us your unsolicited application! If you’re a freelancer please also use this form.

Need some help?

Sarah Wrensch

Sarah Wrensch

HR Management

Please use the links in the job listings to apply.

Bachelor/Master thesis

For Students.

Bachelor/Master thesis in the programming department

Bachelor/Master thesis in the programming department (M/F/D)

Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over
    Experienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Work on a system/feature for your thesis that has a very good chance to make it into our next game
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, Strong 3D Math

Internships

For internships please note: We can only assign internships to students AND if the internship is required by the students university (minimum mandatory time period 18 weeks). Please provide us with the exact period of time and information that it is required by your university (Praktikumsordnung).

INTERNSHIP 3D LOCATION ART
Click to apply

INTERNSHIP 3D LOCATION ART (M/F/D)

Start date: currently not available – please be patient with submitting your application. The start date will be settled internally soon.

Requirements:

  • Passionate about sophisticated game art
  • A very good eye for art and design
  • In depth knowledge in 3D location art for games
  • Advanced experience regarding 3D Modeling
  • Excellent reference material regarding 3D modeling (3DS Max, Maya) and level art
  • Keen to demonstrate high ownership and responsibility
  • Optional: Experience in game engine level editors
INTERNSHIP CHARACTER CONCEPT ART
Click to apply

INTERNSHIP CHARACTER CONCEPT ART (M/F/D)

Start date: currently not available – please be patient with submitting your application. The start date will be settled internally soon.

Requirements:

  • Passionate about sophisticated game art
  • A very good eye for art and design
  • In depth knowledge in concept art for games
  • Advanced experience regarding 2D character sketches and artworks
  • Excellent reference material regarding sketches and artworks
  • Keen to demonstrate high ownership and responsibility
INTERNSHIP GAME DESIGN
Click to apply

INTERNSHIP GAME DESIGN (M/F/D)

Start date: currently not available – please be patient with submitting your application. The start date will be settled internally soon.

You are:

  • passionate about game design and game development
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility in your day to day work

You will:

  • Become a full member of our gameplay and game design team
  • Design and implement sections of the gameplay experience
  • Design and implement a variety of different gameplay elements
  • Work closely with members of different departments (art, animation and tech)

You spects:

  • First experience in professional game development editors or modding tools
  • Good technical understanding
INTERNSHIP QA

INTERNSHIP QA (M/F/D)

Start date: 13th of July 2020

Requirements:

  • Critical approach on games
  • Experience with handling PCs
  • Ability to work precisely and according to plan
  • Commitment and enthusiasm
  • Persistence and endurance
  • Demonstrate ownership and responsibility
INTERNSHIP PUBLISHING

INTERNSHIP PUBLISHING (M/F/D)

 

Start date: 13th of July 2020

Requirements:

  • A deeper understanding of the quality aspects and mechanics of computer games
  • Understanding of the PC and console market
  • Demonstration of ownership and responsibility
  • Experience with social media marketing is a plus
  • Knowledge of different game genres is a plus

Deck13 Logo

Deck13 Interactive GmbH
Gervinusstraße 18-22
60322 Frankfurt am Main
Phone: 069 / 716 716 60
E-Mail: info[at]deck13.com