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Current Job Openings at Deck13

 

Would you like to join our team? Below you can find our open positions.  If this is you, we’ll be most happy to receive your CV and work samples. Attachments should not exceed 4MB in total. Click on a position to get further information and to apply.

Open Positions

SENIOR PRODUCER

SENIOR PRODUCER (M/F/D)

Start date: immediately

You are:

  • A problem solver: you take deep pride in the work of the Deck13 team, view each new problem as an opportunity for success and work toward prioritizing and breaking down the steps to solutions.
  • A team player: while you’re a great self-manager, your natural verve makes you thrive as part of a team.
  • A fortune-teller: using your project management magic you’re always one step ahead and support the team during our journey.
  • An Icebreaker: you provide meaningful and constructive criticism and remain cool, calm and collected in crisis.
  • A gamer: you love games. This will guide you making player-focused decisions every day.

You will:

  • Be part of the Deck13 production team.
  • Channel and support communication between departments and our external partners. This includes the hosting of meetings, establishing of workflows and change management processes.
  • Create the detailed planning of milestones and sprints..
    Create, control and manage tasks in order to ensure timely milestone deliveries.
  • Communicate and visualize the project goals and status to the team.

Your specs:

  • 4+ years professional experience in the field of game production, with an emphasis on task planning and controlling.
  • Proficient in spoken and written English.
  • Experience in development and release of premium games for Microsoft Xbox One, Sony Playstation 4 and PC.
  • Knowledge in usage and administration of issue tracking tools, e.g. Atlassian Jira.
  • Understanding of agile development methods are a plus.
TOOLS & SUPPORT PROGRAMMER

TOOLS & SUPPORT PROGRAMMER (M/F/D)

Start date: immediately

You are:

  •  Adaptable: You are able to rapidly change direction when priorities shift, staying focused on the most relevant project and evolving to get it done
  • A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize
  • A team player: You are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit

You will:

  • Become part of the tech team working on our in-house game engine
  • Enhance and maintain our game editor FledgEd
  • Work closely with artists and designers to improve and optimize their workflows
  • Create tools complementing our in-house game engine
  • Maintain and improve our existing build process and CIS
  • Create, test and deploy builds
  • Identify and solve problems in the build

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, TeamCity
GENERALIST/ENGINE PROGRAMMER

GENERALIST/ENGINE PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over
    Experienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Educated: your Bachelors or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Become an integral part of our small core tech team
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, Strong 3D Math
GRAPHICS PROGRAMMER

GRAPHICS PROGRAMMER (M/F/D)

Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Help define the looks of our next games
  • Make sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Git, SVN, Perforce, Strong 3D Math
3D ENVIRONMENT ARTIST

3D ENVIRONMENT ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • Capable in technical aspects of games
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team
  • Design and create environment assets for console and PC
  • Support outsourcing production
  • Design and create location areas and complete levels
  • Work closely with members of different departments (art, animation, level design and tech)
  •  

Your specs:

  • Professional experience in 3D environment modeling
  • Having worked on published console or PC title
  • Experience regarding 2D sketches
  • Experienced in Autodesk Maya
  • Have excellent reference material regarding 3D modeling and texturing for games
  • Optional: Degree in art/design studies
RETRAIN TO ASSOCIATE VFX ARTIST

RETRAIN TO ASSOCIATE VFX ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • Interested in the technical aspects of games
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility
  • Willing to retrain to become a VFX artist in the gaming industry

You will:

  • Learn to fulfill the important role of a VFX artist
  • Become a full member of our art team
  • Learn to design and create stunning visual effects using custom tools
  • Verify VFX and support game design with implementation
  •  

Your specs:

  • Experienced in creating 3D game art
  • Experienced in Autodesk Maya or Max
  • You have excellent reference material regarding 3D game art in general
  • Optional: Experience in Motion Graphics and FX
  • Optional: Knowledge in cinematic post production is a plus
VFX ARTIST

VFX ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
    Capable in technical aspects of games
  • A dedicated team player
    Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team and play a critical role as an VFX artist
  • Design and create stunning visual effects using custom tools
    Verify VFX and support game design with implementation
  • Take on technical tasks and problem solving based on our project’s needs
    Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in real-time VFX
  • Experience regarding all technical aspects
  • You have excellent reference material regarding VFX for games
    Having worked on published console or PC titles
  • Experienced in 3D modeling
  • Optional: Knowledge in cinematic post production is a plus
  • Optional: Experienced in 3D modeling
CHARACTER 3D TECHNICAL ARTIST

CHARACTER 3D TECHNICAL ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • Interested in the technical aspects of games (e.g. rendering, materials, LODs, skinning, rigging, basic understanding of animation)
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team and play a critical role as a technical artist
  • Create workflows and tools
  • Implement characters using character tools
  • Create and verify character rigs
  • Support management of outsourcing production
  • Support modeling and texturing high level 3D content for console and PC
  • Take on technical tasks and problem solving based on our project’s needs
  • Work closely with members of different departments (art, animation, design and tech

Your specs:

  • Professional experience in all aspects of a character rig and working with 3ds Max
  • Experience regarding creating scripts and tools for improving workflows
  • Having worked on published console or PC titles
  • Have excellent reference material regarding both character modeling & character implementation for high-end games
  • Optional: Experience with CAT is a strong plus
  • Optional: Experience with cloth physics is a plus
  • Optional: Experienced in animations for combat is a plus
RETRAIN TO LIGHTING ARTIST

RETRAIN TO LIGHTING ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • Interested in the technical aspects of games
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility
  • Willing to retrain to become a VFX artist in the gaming industry

You will:

  • Learn to fulfill the important role of a lighting artist
  • Become a full member of our art team
  • Create stunningly lit scenes and environments using custom tools
  • Verify lighting setups and support optimization
  • Take on technical tasks and problem solving based on our project’s needs
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Experienced in creating 3D game art
  • Experienced in Autodesk Maya or Max
  • You have excellent reference material regarding 3D game art in general
  • Optional: Experience in Motion Graphics and FX
  • Optional: Knowledge of cinematic post production
  • Optional: Knowledge of photography
LIGHTING ARTIST

LIGHTING ARTIST (M/F/D)

Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • Capable in technical aspects of games
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team and play a critical role of a lighting artist
  • Create stunningly lit scenes using custom tools
  • Verify lighting setups and support optimization
  • Take on technical tasks and problem solving based on our project’s needs
  • Work closely with members of different departments (art, animation, design and tech

Your specs:

  • Professional experience in real-time lighting
  • Experienced in all relevant technical aspects
  • Have excellent reference material regarding lighting scenes for games
  • You have worked on published console or PC titles
  • Optional: Knowledge in cinematic post production is a plus
  • Optional: Experienced in 3D modeling
SENIOR GAME DESIGNER

SENIOR GAME DESIGNER (M/F/D)

Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • An experienced hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Action and combat-driven – you are a subject matter expert in the area of enemy design and combat feel
  • Leading the way – you can guide and improve combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a senior member of our gameplay and game design team
  • Drive and organize the design, implementation, tuning, and polish of combat encounters and features
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 5+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus
GENERAL APPLICATION

GENERAL APPLICATION

No open vacancy that matches your skills? Send us your unsolicited application! If you’re a freelancer please also use this form.

Need some help?

Sarah Wrensch

Sarah Wrensch

HR Management

Please use the links in the job listings to apply.

Internships

For internships please note: We can only assign internships to students AND if the internship is required by the students university (minimum mandatory time period 18 weeks). Please provide us with the exact period of time and information that it is required by your university (Praktikumsordnung).

INTERNSHIP 3D LOCATION ART

INTERNSHIP 3D LOCATION ART (M/F/D)

Start date: currently not available – please be patient with submitting your application. The start date will be settled internally soon.

Requirements:

  • Passionate about sophisticated game art
  • A very good eye for art and design
  • In depth knowledge in 3D location art for games
  • Advanced experience regarding 3D Modeling
  • Excellent reference material regarding 3D modeling (3DS Max, Maya) and level art
  • Keen to demonstrate high ownership and responsibility
  • Optional: Experience in game engine level editors
INTERNSHIP CHARACTER CONCEPT ART

INTERNSHIP CHARACTER CONCEPT ART (M/F/D)

Start date: expected September 2019 – please be patient with submitting your application. The start date will be settled internally soon.

Requirements:

  • Passionate about sophisticated game art
  • A very good eye for art and design
  • In depth knowledge in concept art for games
  • Advanced experience regarding 2D character sketches and artworks
  • Excellent reference material regarding sketches and artworks
  • Keen to demonstrate high ownership and responsibility
INTERNSHIP GAME DESIGN

INTERNSHIP GAME DESIGN (M/F/D)

Start date: expected January 2020 – please be patient with submitting your application. The start date will be settled internally soon.

You are:

  • passionate about game design and game development
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility in your day to day work

You will:

  • Become a full member of our gameplay and game design team
  • Design and implement sections of the gameplay experience
  • Design and implement a variety of different gameplay elements
  • Work closely with members of different departments (art, animation and tech)

You spects:

  • First experience in professional game development editors or modding tools
  • Good technical understanding
INTERNSHIP QA

INTERNSHIP QA (M/F/D)

Start date: 01st of August 2019

Requirements:

  • Critical approach on games
  • Experience with handling PCs
  • Ability to work precisely and according to plan
  • Commitment and enthusiasm
  • Persistence and endurance
  • Demonstrate ownership and responsibility

Deck13 Logo

Deck13 Interactive GmbH
Gervinusstraße 18-22
60322 Frankfurt am Main
Phone: 069 / 716 716 60
E-Mail: info[at]deck13.com